Teaching 2-Look PLL with just 4 algorithms
Learning it yourself? Read the learner version.
For teaching someone who has F2L and 2-look OLL, but no PLL algs yet. The aim is the smallest alg set that finishes the cube, trading move count for less to memorize.
Standard 2-look PLL needs about 6 algs (A and E or Y for corners, Ua, Ub, H, Z for edges). This version needs 4: T, Ua, H, Z. Ub is just Ua done twice, and T replaces the corner algs.
The cost is moves. T is 14 moves, so corners take up to 28 instead of about 9 to 17 with a dedicated alg. It's a good first PLL, not an endpoint.
Top-down view of the last layer, front at the bottom. Bars are side stickers. Arrows are where pieces need to go. Gray means ignore for now.
Sides: front right back left
The algs
R U R' U' R' F R2 U' R' U' R U R' F'R2 U R U R' U' R' U' R' U R'M2 U M2 U2 M2 U M2M2 U M2 U M' U2 M2 U2 M'M turns the middle slice like L. Any U turn between algs is an AUF.
Step 1: Corners
Corners count as solved when all four match their centers after a U turn. Edges are ignored. Headlights are two adjacent corners with matching stickers on one face.
Go to Step 2.
Put them on the left, do T. One T solves every headlights case, whether it looks like an adjacent swap or a 3-cycle.
R U R' U' R' F R2 U' R' U' R U R' F'Do T from any angle. Headlights will now exist, then follow the headlights rule. Covers diagonal swaps and the E case.
R U R' U' R' F R2 U' R' U' R U R' F'Worst case is 2 T-perms.
Step 2: Edges
Turn U so the corners match their centers, then read the edges:
Ua, and if it didn't solve, Ua againR2 U R U R' U' R' U' R' U R'M2 U M2 U2 M2 U M2M2 U M2 U M' U2 M2 U2 M'Why it works
- Corners: a U turn is itself a corner move, so "solved" means solved up to a rotation. That makes a 3-cycle exactly one T-perm from solved, and an adjacent swap too. A state with no headlights (diagonal swap or E) turns into a headlights state after any one T. I checked all 24 corner arrangements this way.
- Edges: once corners are solved, the edge permutation must be even. That leaves 12 cases: solved (1), 3-cycles (8), and double swaps (3, which are H and the two mirror forms of Z). Ua and its repeat cover the 3-cycles, and a 90° cube turn covers the mirrored Z.
- The alg effects were checked on a cube simulator.
Teaching sequence
- T-perm first. Drill until it's fast and clean. It's used in almost every solve here.
- Headlights recognition before adding anything else. Have them point out headlights on random cases.
- Ua, then H and Z (M-slice grips take practice).
- Full solves with the recipe, talking through each decision aloud.
Common mistakes
- Checking edges during Step 1. They'll look wrong, and that's expected.
- Putting headlights on the wrong side. T swaps the right two corners.
- Skipping the U turn to compare corners with centers.
- Doing Ua once when the 3-cycle goes the other way. Do it again.
- Forgetting the final AUF.
Where to go next
A-perm first, since it replaces the repeated T. Then Y and E, then the rest of full PLL as cases come up.